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R/C Tank Combat

The Uprising

Battle Photos

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Bunker Comet Debut

John tests the Bunker Comet's (FA005) marker before the battle with a hand-held chrono that was purchased by the club. All markers must shoot at 250 fps or less to participate in a battle. That rate has been proven sufficient and safe over the course of many battles. The Bunker Comet proved to be an effective weapon during all the battles and was the focus of many assaults.

Tale of Two Turrets

The next two photos show two ways to layout a turret, based on a couple years of experience and many variations. Here, the Cromwell turret has everything mounted to the turret base and the entire top is removed to gain clear access to everything. A wooden tray serves as the magazine, a belt operates the elevate and the CO2 bottle is tucked nicely next to the marker. See T040 for more details about the Cromwell turret.

 

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The Tiger turret has similar ease-of-access to all components by using a flip up top. A molded kevlar round hopper serves as the magazine, feeding the marker through a copper pipe and coiled wire joint (designed and patented by Will Montgomery). The CO2 bottle is securely mounted in a metal bracket and manual bypass buttons are mounted to allow easy testing of the elevate and trigger controls without the gamepad turned on. See T001 for more details about the Tiger turret.
MEB Goes To Town

The Marlow Engineering Battalion (MEB) worked tirelessly throughout both days to not only build a large village, named Marlowville, but they also repaired components, rearranged barricades and operated vehicles throughout the battle.

The large barn being constructed here would become a major legal problem between the MEB and Tyng Industries due to the Cromwell's tendency to run it over. In fact, in one of the videos the Cromwell is battling with a piece of the barn hanging onto the tank. The MEB presented Tyng Industries with an invoice for required repairs.

 

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Frank helps the MEB by hauling a load of barricades out to the village site. The tall grass in the foreground is very effective at hiding tanks from artillery and other tanks, while still allowing them to move into attack positions.
Development Runs Rampant in Marlowville

Marlowville starts to take form. It will eventually consist of a large barn, farmer's house, 4 large walls, 7 small barricades, 38 tank traps and a large wooden tree. The village is a big part of every battle, focusing the action and excitement.

 

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The completed village with tank traps placed in strategic areas (like the tall grass just outside the village) to keep the opposition at bay.

As Marlowville expands in size the residents are starting to grumble about "over-development" and "smart-growth plans". However, whenever tanks rolled through the village, all such talked subsided and the citizens were crying for more obstacles and barricades.

During one of the scenarios, the teams were required to provide taxi service for the General's Wife who was waiting patiently outside her country estate. Both teams were vying to make the pickup and take her to a destination in enemy territory (the General's Wife likes shopping in dangerous areas). The only problem was that nobody informed her security service, consisting of the Comet Bunker, Navarone Gun and Rocket Man, who defended the village against both teams. The first 3-way team battle in the hobby.
 

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Rocket Man came well equiped for battle, with more computer processing on-board than the Apollo moon-landing used. Almost everything worked on the rookie vehicle except for the steering, which prevented it from being fully operational. Nonetheless, Doug put it on the field and battled it as hard as he could, winning him much respect from all the veterans.
NASA Looking For Missing Astronaut Backpack

No, it's not one of the NASA astronaut suits ... it's the backpack used by Doug Conn to control Rocket Man, which is completely controlled using common computer and WIFI technology. Doug can not only control the vehicle, but can also receive real-time telemetry and video from it. Of course, hauling the gear around is a little more demanding than carrying around a PS2 gamepad!!

 

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