|
|
|
|
Video Clip
(WMV, 1.8MB)
|
|
|
Amir prepares the Flak88 for battle, learning the controls and deciding on the best strategy
for the opening salvos. Unfortunately, Amir didn't bother to load up before the battle began!
|
|
|
Video Clip
(WMV, 1.4MB)
|
|
Bob figures out the controls of the Navarone Gun. Bob is a veteran paintballer and
warship captain, trying his hand at tank warfare for the first time. He's hooked now.
|
|
|
Video Clip
(WMV, 5.5MB)
|
|
A quick video stroll through the town before the battle begins. Marlow
and Son have definitely worked hard to provide us with plenty of buildings
and obstacles, making the town scenario very interesting.
|
|
|
Video Clip
(WMV, 6.3MB)
|
|
In the first minute of the battle, two tanks were destroyed, two supply vehicles
were sent back to their home bases, and one of the towns was seized, liberated and
then re-captured. Whew ... that's a lot of action.
|
|
|
Video Clip
(WMV, 2.0MB)
|
|
With the KV-1 on the field by himself, the Cromwell decides on a high-speed attack.
Unfortunately, he only scores one hit before running out of paint and having
to return as quickly as he came.
|
|
|
Video Clip
(WMV, 4.4MB)
|
|
Some of the unsung heroes are the supply vehicle drivers. In this case, the
little ole mule drives through the gauntlet to deliver supplies and run to
home base. Finally, one of the Simm's clan shows some bravery.
|
|
|
Video Clip
(WMV, 2.5MB)
|
|
With everyone else looking the other way, Paul decides that the river should
flow in a different direction. Apparently, the agreed upon rule that said a vehicle was
"stuck" if it touched the river didn't apply to clanky Russian tanks. No problem ... it's all
part of the fun.
|
|
|
Video Clip
(WMV, 1.5MB)
|
|
Frank decides to send his two comrades across the bridge first under the assumption
that John can't kill three tanks with just 10 shots. Frank will cross last if necessary
to complete the mission.
|
|
|
Video Clip
(WMV, 6.1MB)
|
|
In the opening minutes of the second sortie, the Comet Bunker shows how
effective artillery can be at town defense. While constantly rotating to
find the enemy, the Comet Bunker puts two hits on the Hetzer and destroys
the Mule at medium range.
|
|
|
Video Clip
(WMV, 1.8MB)
|
|
At close range, the Comet Bunker is extremely accurate. In this short clip,
while holding two tanks at bay, John destroys both the Hetzer and the Mule ...
a double Anvilus kill.
|
|
|
Video Clip
(WMV, 6.3MB)
|
|
The Dudville Defenders finally get organized (if you can call it that) and proceed across
the bridge while under fire of the Comet Bunker. Chaos seems to be the order of the day,
but the objective is finally reached.
|
|
|
Video Clip
(WMV, 5.9MB)
|
|
The same chaotic bridge crossing as above, but this time from the Comet
Bunker's perspective. Gun camera video clearly shows the problems faced
by the artillery operators as they have to keep the gun trained on many
targets both coming and going. Tank operators know that they can move
when the artillery is facing the other way, so it's a cat and mouse game
most of the time, especially at close range.
|
|
|
Video Clip
(WMV, 1.5MB)
|
|
The Cromwell attempts another lightning fast attack on the KV-1. This time, however,
there's a Tiger lurking behind the barricade and paint flies in all directions.
Watch the video frame-by-frame to see just how many shots are fired by each tank.
|
|
|
Video Clip
(WMV, 3.1MB)
|
|
During the last minute of the second sortie, the Cromwell makes a desperate run over the bridge and
through the streets of Dudville. All of the Dudville Defenders respond and the Cromwell's victory
is short-lived.
|
|
|
|
|
|
|