Scenario - A Bridge Too Close
With a new battlefield in Gettysburg, we decided on a new battle scenario as well.
A small field would be divided in half by a river, marked by a couple of long ropes,
that no vehicle was allowed to cross. A single bridge was created across the
river, marked by two 6 foot metal rails, with a town constructed on each side
of the river around the bridge. The objective was to get a vehicle across the
bridge, drive to the center of the opposing town and place a flag (actually a winter
glove) on top a post. For every minute the flag was up, the team would earn 100
mission points. To make the game challenging, each side of the river was only
30 feet deep and all vehicles were required to stay within the boundaries.
Supply vehicles would be required to drive past the opposing town to reach
their own town to re-supply the fixed artillery.
Team Selection
The teams were selected randomly as follows:
- Dudville
-
Frank Pittelli (Tiger), Joe Sommer (Hetzer), Paul Pittelli (KV-1), Bob Amend (Navarone),
Amir Tahvildaran (Flak88), Sean Marlow (Goer, Mule)
- Slumville
-
Will Montgomery (SU-100, Scout Car), Marty Hayes (Leopard), Steve Tyng (Cromwell),
John Pittelli (Bunker Comet), Doug Conn (Hummer), John Marlow (UN)
Battle Summary
The battle began with a lightning fast assault by Tyng's Cromwell over the bridge
and into Dudville. The Dudville defenders anticipated such a move, but with Bob's
first time on the Navarone and Amir with no ammo in the Flak88 (thanks to some great
advice from the Slumville team), the Cromwell waltzed into town and posted the flag.
Very quickly, Joe's Hetzer and Frank's Tiger were targeting the Cromwell for
a quick counter-strike (within 12 seconds), but they were both caught in a wicked
cross-fire between John's Comet Bunker and Will's SU-100, and were sent back to
home base to wipe off paint. In less than 5 minutes, the Slumville raiders not only
secured the town, but also put all of their vehicles into strong defensive positions.
Following the initial onslaught, the Dudville defenders tried to re-group, but the
Tiger had marker problems (thanks to a broken ball in the magazine) and the Hetzer and
KV-1 couldn't get past the effective rain of paintballs from the Bunker Comet.
The Slumville raiders held the town for almost 24 minutes, when the first sortie ended
at the 30 minute point.
The second sortie began with an exchange of circumstances:
the Tiger's marker was cleaned and working properly, while the Cromwell was having problems.
With that advantage, the Dudville residents sought revenge and pushed hard towards Slumville.
This time, the Bob's Navarone and Amir's Flak88 effectively kept the Slumville supply vehicles
at bay, starving the Comet Bunker of paint. As soon as John's paint ran out, Dudville pushed
heavily across the bridge, secured the town and dug in to defend their new territory. With
the Cromwell back in the game, Will, Steve, Marty and Doug tried to retake their town, but
devastating fire from the Navarone and the Dudville tanks kept them close to their home base.
Slumville held the town for a little over 20 minutes when the battle ended on the hour.
Comet Bunker Log
In the first action of the day the opposing
forces must cross the bridge over the river to plant
the flag in enemy town. Each artillery piece was
invunerable for this scenario. Yeah, that sounded very
good to this gunner. The first half hour was totally
dominated by our side. Within short time we captured
the town and then proceed to hold it for the duration.
Unfortunately, the batteries in the camera died before
the action began ,so no vids of the glorious
slaughter.
The second half hour the tables turned. Our
supply vehicle never made it to the town to supply the
Bunker Comet after the first run. So, armed only with
the original rounds and one reserve, the field
artillery valiantly defended the town. As you can see
on many attempts, the mule almost made it through
twice. You can see how fast the little bugger moves
compared to the other vehicles. Makes the KV1 look
like it's moving in slow motion. OOOOPS. It does move
in slow motion. LOL. Finally out of ammo the village
succumbs to the relentless assault. At the end of the
clip you can hear the commander of the KV1 express
relief that the Bunker was out of commission.
Scoring
Slumville held the town for 23 minutes, earning themselves 2,300 mission points, while
Dudville earn 2,000 points for holding the other town for 20 minutes. The major difference
was, as always, the number of kills recorded by each side, with the Cromwell, Hetzer and
Leopard taking the most hits. Clearly, the scenario gave the fixed artillery plenty of
targets, with Bob and John scoring a large number of hits on the opposing side, both on
armed vehicles and supply vehicles.
|