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R/C Tank Combat

Teamster Turmoil

Battle #1 Summary


Scenario - A Bridge Too Close
With a new battlefield in Gettysburg, we decided on a new battle scenario as well. A small field would be divided in half by a river, marked by a couple of long ropes, that no vehicle was allowed to cross. A single bridge was created across the river, marked by two 6 foot metal rails, with a town constructed on each side of the river around the bridge. The objective was to get a vehicle across the bridge, drive to the center of the opposing town and place a flag (actually a winter glove) on top a post. For every minute the flag was up, the team would earn 100 mission points. To make the game challenging, each side of the river was only 30 feet deep and all vehicles were required to stay within the boundaries. Supply vehicles would be required to drive past the opposing town to reach their own town to re-supply the fixed artillery.


Team Selection
The teams were selected randomly as follows:

Dudville
Frank Pittelli (Tiger), Joe Sommer (Hetzer), Paul Pittelli (KV-1), Bob Amend (Navarone), Amir Tahvildaran (Flak88), Sean Marlow (Goer, Mule)

Slumville
Will Montgomery (SU-100, Scout Car), Marty Hayes (Leopard), Steve Tyng (Cromwell), John Pittelli (Bunker Comet), Doug Conn (Hummer), John Marlow (UN)


Battle Summary
The battle began with a lightning fast assault by Tyng's Cromwell over the bridge and into Dudville. The Dudville defenders anticipated such a move, but with Bob's first time on the Navarone and Amir with no ammo in the Flak88 (thanks to some great advice from the Slumville team), the Cromwell waltzed into town and posted the flag. Very quickly, Joe's Hetzer and Frank's Tiger were targeting the Cromwell for a quick counter-strike (within 12 seconds), but they were both caught in a wicked cross-fire between John's Comet Bunker and Will's SU-100, and were sent back to home base to wipe off paint. In less than 5 minutes, the Slumville raiders not only secured the town, but also put all of their vehicles into strong defensive positions. Following the initial onslaught, the Dudville defenders tried to re-group, but the Tiger had marker problems (thanks to a broken ball in the magazine) and the Hetzer and KV-1 couldn't get past the effective rain of paintballs from the Bunker Comet. The Slumville raiders held the town for almost 24 minutes, when the first sortie ended at the 30 minute point.

The second sortie began with an exchange of circumstances: the Tiger's marker was cleaned and working properly, while the Cromwell was having problems. With that advantage, the Dudville residents sought revenge and pushed hard towards Slumville. This time, the Bob's Navarone and Amir's Flak88 effectively kept the Slumville supply vehicles at bay, starving the Comet Bunker of paint. As soon as John's paint ran out, Dudville pushed heavily across the bridge, secured the town and dug in to defend their new territory. With the Cromwell back in the game, Will, Steve, Marty and Doug tried to retake their town, but devastating fire from the Navarone and the Dudville tanks kept them close to their home base. Slumville held the town for a little over 20 minutes when the battle ended on the hour.


Comet Bunker Log
In the first action of the day the opposing forces must cross the bridge over the river to plant the flag in enemy town. Each artillery piece was invunerable for this scenario. Yeah, that sounded very good to this gunner. The first half hour was totally dominated by our side. Within short time we captured the town and then proceed to hold it for the duration. Unfortunately, the batteries in the camera died before the action began ,so no vids of the glorious slaughter.

The second half hour the tables turned. Our supply vehicle never made it to the town to supply the Bunker Comet after the first run. So, armed only with the original rounds and one reserve, the field artillery valiantly defended the town. As you can see on many attempts, the mule almost made it through twice. You can see how fast the little bugger moves compared to the other vehicles. Makes the KV1 look like it's moving in slow motion. OOOOPS. It does move in slow motion. LOL. Finally out of ammo the village succumbs to the relentless assault. At the end of the clip you can hear the commander of the KV1 express relief that the Bunker was out of commission.


Scoring
Slumville held the town for 23 minutes, earning themselves 2,300 mission points, while Dudville earn 2,000 points for holding the other town for 20 minutes. The major difference was, as always, the number of kills recorded by each side, with the Cromwell, Hetzer and Leopard taking the most hits. Clearly, the scenario gave the fixed artillery plenty of targets, with Bob and John scoring a large number of hits on the opposing side, both on armed vehicles and supply vehicles.

Offical Scores for Teamster Turmoil Battle #1
Team Asset Operator Hits
Taken
Hits
Made
Runs
Made
Moves
Made
Steals
Made
Mission
Pts
Points
Given
Points
Earned
Points
Pct
Dudville T001 Frank Pittelli 8 18 0 0 0 333 2,000 4,833 0.707
  T010 Joe Sommer 15 6 0 0 0 333 3,750 1,833 0.328
  T018 Paul Pittelli 4 3 0 0 0 333 1,000 1,083 0.520
  SV005 Sean Marlow 2 0 4 0 0 168 500 1,168 0.700
  SV010 Sean Marlow 5 0 3 0 0 167 1,250 917 0.423
  FA003 Bob Amend 0 22 0 0 0 333 0 5,833 1.000
  FA004 Amir Tahvildaran 0 4 0 0 0 333 0 1,333 1.000
TOTAL 34 53 7 0 0 2,000 8,500 17,000 0.667
Slumville T026 Will Montgomery 8 9 0 0 0 384 2,000 2,634 0.568
  T038 Marty Hayes 12 0 0 0 0 384 3,000 384 0.113
  T040 Steve Tyng 16 7 0 0 0 383 4,000 2,133 0.348
  AC004 Doug Conn 6 2 0 0 0 383 1,500 883 0.371
  SV001 Will Montgomery 2 0 0 0 0 0 500 0 0.000
  SV004 John Marlow 9 0 9 0 0 383 2,250 2,633 0.539
  FA005 John Pittelli 0 16 0 0 0 383 0 4,383 1.000
TOTAL 53 34 9 0 0 2,300 13,250 13,050 0.496

Asset Type Net Points
FA003 16-inch Shore Battery 5,833
FA005 Comet Bunker 4,383
T001 PzKpfw VI-I Tiger 2,833
FA004 Flak 88 1,333
SV005 M520 Goer 668
T026 SU-100 634
SV004 U.N. Peacekeeper 383
T018 KV-1 83
SV010 M274 Mechanical Mule -333
SV001 M3 Scout Car -500
AC004 M1045A2 -617
T040 A27M Cromwell MkVI -1,867
T010 JgPz 38(t) Hetzer -1,917
T038 Leopard -2,616
Operator Net Points
Bob Amend 5,833
John Pittelli 4,383
Frank Pittelli 2,833
Amir Tahvildaran 1,333
John Marlow 383
Sean Marlow 335
Will Montgomery 134
Paul Pittelli 83
Doug Conn -617
Steve Tyng -1,867
Joe Sommer -1,917
Marty Hayes -2,616