|
|
|
|
 Click Photo For Enlargement (295 Kb) |
|
|
|
The Comet, Panzer IV and SU-100 move out from home base and advance
straight up the middle of the field to cause as much damage as they can.
|
|
|
|
In the afternoon battle, both teams would be given 30 minutes to defend the
town. At the beginning of the battle, Will's SU-100 digs in, while the
KV-1 angles for a long range firing position and the Tiger moves to prevent
that from happening. Wacker's Wild Ones successfully defended the
town during their tour of duty.
|
|
|
 Click Photo For Enlargement (215 Kb) |
|
|
 Click Photo For Enlargement (211 Kb) |
|
|
|
In the second half of the battle, Tyng's Terrifics were responsible for
defending the town. With no less than three tanks and two artillery
pieces guarding the village, it looked like a formidable defense.
|
|
|
|
The Terrifics turn around to face an attack coming from the opposite
direction, still showing significant numbers inside the town limits.
|
|
|
 Click Photo For Enlargement (212 Kb) |
|
|
 Click Photo For Enlargement (210 Kb) |
|
|
|
Late into the battle, Steve's Cromwell broke down in the tall grass (white
dot in the upper right corner) and John's Comet had to go back to home base
for more ammo. Seizing the moment, Wacker's Wild Ones attacked the town
with everything they had, evading the artillery fire and overrunning the two
defending tanks (Panzer IV and KV-1) to take the town. At one point, no
less than six tanks were inside the 20x20 foot town perimeter.
|
|
|
|
First-timer Max drives the UN Support Vehicle back to the pit
area after a hard day of running ammo for everyone. Unlike
previous battles, it wasn't an easy day for supply vehicles
as both sides concentrated on interrupting the flow of ammo.
|
|
|
 Click Photo For Enlargement (198 Kb) |
|
|
 Click Photo For Enlargement (580 Kb) |
|
|
|
The Comet's turret layout is much simpler than the previous version, showing
lots of lessons learned. A simple wooden try serves paintballs without
a problem (gravity is everywhere) and a $3 door lock actuator fires the
marker every time. A 12oz CO2 bottle provides lots of firing time and
a mechanical servo multiplier provides plenty of elevate power.
|
|
|
|
The main switch and main fuse are easily accessible in case of a problem.
Short wire runs to the main relays and the motors keeps the electrons
moving efficiently.
|
|
|
 Click Photo For Enlargement (176 Kb) |
|
|
 Click Photo For Enlargement (585 Kb) |
|
|
|
A separate battery runs the receiver in the turret which controls the elevate
and firing servos. A second receiver in the chassis operates everything else.
|
|
|
|
Sometimes it is the simple things that make a big difference. Here, fake mufflers
provide protection for the receiver switch, preventing it from being accidentally
turned off while backing up.
|
|
|
 Click Photo For Enlargement (121 Kb) |
|
|
|
|
|
|