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R/C Tank Combat

Chelmsford Conflict

Battle Summary

by Chris Malton

Preparing For War
It didn't start well, what with us discovering some of the controls were backwards on my C6C, but there we go. I forgot to take the manual with me, and hence couldn't flip them around!

Shortly afterwards, we were startled by a rather nasty sounding "phut t t t t t t t t t t t t t t t t t" sound coming from Pete's Valentine turret. This was due to a small problem involving a solenoid overheating. Luckily, and I'm not entirely sure how, but it got fixed and the Valentine was back to "working". I say "working" as it's currently minus tracks, so was relegated to being a piece of field artillery.

Phil, after suffering a broken motor a few weeks back, and having had everything else working fine, suddenly found himself unable to fire, thus putting a stop to his T057 doing anything but being a field obstacle. This, while unfortunate, didn't stop the fun. We also managed to scavenge cardboard boxes for village houses, so that was good.


Team Selection
The teams were formed as follows:

The North (Kings Own Regiment)
Neil Rochford (Leopard T051), Pete Arundel (Valentine - artillery)

The South (Loyalist Government Forces)
Chris Malton (Hetzer T027), Tom Conlon (Locust T055)

Neutral Supply
Jason Pompeus (Willy Jeep SV012)
with Phil Palmer serving as Contest Director (CD).


Battle #1 Summary
A mere 1 hour and 10 minutes late, we started with an all-out-war scenario - and then things broke down.

T027, the Hetzer lost power to the radio receiver. This resulted in Neil's Leopard coming over at quite some speed and scoring 3 quick hits to allow me to return to our home base under human power. Once back, a quick investigation revealed why. The brand new C6C was flashing red, and so a quick bit of wire jiggling, and a bit of electrical tape, and all was working again. Thereafter, T027 performed wonderfully. T027 was definitely the most reliable tank on the day, as it had loads of battery power left at the end, as well as being perfectly able to fire paint for the whole battle (and I'm sure it could have carried on).

Meanwhile, Neil was systematically annihilating anything on the battlefield. Unfortunately, due to some technical issues, everything stopped for about 30 minutes for repairs. We'll call that the end of sortie 1.


Musical Chairs
During the break, a number of operators swapped places so that everyone could share in the fun, resulting in the following teams for Battle #2.

The North (Kings Own Regiment)
Neil Rochford (Leopard T051), Pete Arundel (Valentine - artillery)

The South (Loyalist Government Forces)
Phil Palmer (Hetzer T027), Chris Malton (Locust T055 - artillery)

Neutral Supply
Tom Conlon (Willy Jeep SV012)
with Jason Pompeus serving as Contest Director (CD).


Battle #2 Summary
Wait, who said that the batteries could only last an hour? After a lot of repair work, mainly involving T055 and the drive system contained within, we decided that T055 would have to turn into an artillery piece for the second of the battles. This changed the dynamic completely, as there were now 2 artillery pieces, separated only by a cardboard box. Phil also decided that a change of scenario would be a good idea, so it was a case of capturing Eric and bringing him back to your team's artillery position. This was relatively straight forward after a quick swap of contest directors from Phil to Tom, so that Phil could try driving T027, with backwards controls. This battle was much of a muchness, and not a huge amount happened, although Phil did manage to capture Eric for a 1500 point bonus. War waged on for at least 10 minutes more, before finally I looked at my watch, which was showing roughly quarter past four, and we decided to call it a day there.


Lessons Learned

  • RC Tanks are, quite simply, plain awesome!

  • RC Tanks can be very reliable (Looking at T027)

  • New, untested stuff doesn't always work, but often it's fine.

  • Carry spares of everything. From fuses to solenoids to motor controllers, the one bit that goes wrong you won't have a spare of.

  • The C6C controller is by far the cheapest way of controlling an RC Tank, and it works very well (provided you have the instructions).

  • While safety is important, and you do need the masks, in general the safety takes care of itself. This allows you to have fun!

  • Neil has run out of space to build new stuff.

  • Neil has nicked my idea and wants to build a Challenger 2.

  • Everyone does their bit for everyone else. Or in Pete's case, you do everything for everyone else.

  • Friendly rivalries are good and bad.

  • Having one of these beasts puts you in a relatively exclusive position, and that's probably a good thing.

  • Everyone loved the location, and wants to use it again.

  • I need to make some space in my room for a tank or two.


A Few Thanks
There's a number of people to thank for making the Chelmsford Conflict possible:

  • Neil Rochford - I don't know what we'd do without your 3 tanks and a supply vehicle. It really makes such a difference

  • Phil Palmer and Pete Arundel - Sorry that Phil's tank didn't work on the day, but having you there made everything run smoothly, and made sure somebody was going to end up being CD!

  • Dr. Mike Walker and Mr. David Crook at King Edward VI Grammar School, Chelmsford - Without their support, I would not have been able to provide a battlefield for Sunday.

  • Mr. Patrick Hawkes - The field groundsman.

  • Matthew Reeve - Thanks to him for writing a very good background.

  • Frank Pittelli - Thanks to Frank, we had enough radio units for Sunday.

  • Frank Pittelli and Steve Tyng - For having the idea of paintballing tanks in the first place!


Scoring
The scoring for the battles were as follows. NOTE: The delivery contract between Jason Pompeus and Pete Arundel stated that Jason would be paid 100 points for each delivery made. That point exchange is recorded in the "Mission Pts" column for each battle. In Battle #2, Phil Palmer earned 1,500 mission points for capturing Eric and apparently decided to keep them for himself, instead of sharing them with his teammates.

Offical Scores for Chelmsford Conflict Battle #1
Team Asset Operator Hits
Taken
Hits
Made
Runs
Made
Moves
Made
Steals
Made
Mission
Pts
Points
Given
Points
Earned
Points
Pct
Neutral Supply SV012 Jason Pompeus 0 0 2 0 0 200 0 700 1.000
TOTAL 0 0 2 0 0 200 0 700 1.000
The North T051 Neil Rochford 0 7 0 0 0 0 0 1,750 1.000
  T073 Pete Arundel 0 1 0 0 0 -200 0 50 1.000
TOTAL 0 8 0 0 0 -200 0 1,800 1.000
The South T027 Chris Malton 6 0 0 0 0 0 1,500 0 0.000
  T055 Tom Conlon 2 0 0 0 0 0 500 0 0.000
TOTAL 8 0 0 0 0 0 2,000 0 0.000

Asset Type Net Points
T051 Leopard 1,750
SV012 Willy Jeep 700
T073 Valentine XI 50
T055 Locust M22 -500
T027 JgPz 38(t) Hetzer -1,500
Operator Net Points
Neil Rochford 1,750
Jason Pompeus 700
Pete Arundel 50
Tom Conlon -500
Chris Malton -1,500

Offical Scores for Chelmsford Conflict Battle #2
Team Asset Operator Hits
Taken
Hits
Made
Runs
Made
Moves
Made
Steals
Made
Mission
Pts
Points
Given
Points
Earned
Points
Pct
Neutral Supply SV012 Jason Pompeus 0 0 1 0 0 100 0 350 1.000
TOTAL 0 0 1 0 0 100 0 350 1.000
The North T051 Neil Rochford 0 3 0 0 0 0 0 750 1.000
  T073 Pete Arundel 0 0 0 0 0 -100 0 -100 1.000
TOTAL 0 3 0 0 0 -100 0 650 1.000
The South T027 Phil Palmer 3 0 0 0 0 1,500 750 1,500 0.667
  T055 Chris Malton 0 0 0 0 0 0 0 0 0.000
TOTAL 3 0 0 0 0 1,500 750 1,500 0.667

Asset Type Net Points
T027 JgPz 38(t) Hetzer 750
T051 Leopard 750
SV012 Willy Jeep 350
T055 Locust M22 0
T073 Valentine XI -100
Operator Net Points
Phil Palmer 750
Neil Rochford 750
Jason Pompeus 350
Chris Malton 0
Pete Arundel -100