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From: |
Frank Pittelli <frank-at-rctankcombat.com> |
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Subject: |
Re: suspension [TANKS] |
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Date: |
Fri, 09 Feb 2007 12:01:30 -0500 |
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Reply-To: |
tanks-at-rctankcombat.com |
mxlyons-at-cox.net wrote:
> As for RC tanks, do you care if your rig is bouncing around? Maybe
> not. Shocks might reduce side-to-side "rolling" and help aiming your
> gun, but for general travel the speed is probably low enough to keep
> the tracks on the ground.
Hate to spoil a good academic debate, but here are some real-world
inputs based on my experience on the battlefield. (Of course, other
veterans will have a different viewpoint ... but they're wrong :-)
1) Very few tanks actually shoot long range while on the run.
Suspension or not, the accuracy required to hit moving targets at long
range is not likely while moving yourself. At close range, the accuracy
required can be achieved by experience without suspension. So, adding
suspension for aiming reasons is not needed.
2) It is definitely true that independent suspension helps to keep
wheels on the ground while moving over terrain and in turns (when the
vehicle wants to lean). So, in theory, a suspension will give our tanks
more traction in those conditions then they would otherwise have.
However, most battle-ready tanks currently have *too much* traction. We
have no problem climbing things (assuming the motors are strong enough)
and no problems getting out of rough terrain. (High-centering
situations are the exception, but suspensions don't help there either.)
In fact, people have made changes to reduce the amount of traction
provided by the tracks to help with turning. So, adding a suspension to
improve traction is not needed. (This applies only to tracked vehicles,
clearly suspensions are needed for wheeled vehicles in rough terrain.)
3) The most obvious benefit of a suspension is absorbing shocks, which
increase significantly as the vehicle speed increases. So, tanks
running at slow speeds may see some jolting, but otherwise
non-destructive shocks during the battle. Those same obstacles could
seriously damage a tank running at a faster speed. Keep in mind, we
routinely drive our tanks at battle speed over ruts, rocks and debris
that could be 4-6 inches tall/deep. Similarly, the stopping and
starting of the tank generates dynamic shocks and those shocks can be
severe depending on the type of speed control and the control of the
operator. Our tanks see hundreds of such shocks in every battle and they
add up to cause all kinds of problems throughout the tank. Suspensions
help absorb these shocks to the entire vehicle ... if designed properly.
4) Shock absorbing can be done in various ways, but you've got to be
careful not to assume that one size fits all. The bone crunching
shocks (tank rolling over a tall object and slamming on its nose) can
definitely break mechanical things and need to be avoided or absorbed.
(BTW: A suspension doesn't help at all when a tank slams down on it's
drive wheels, only the driver can prevent such shocks). But, the smaller
high-frequency shocks (tank vibrating as it travels over the ground) are
the ones that make nuts come loose and damage electrical components.
Suspending the wheels will definitely help ease the bone-crunching
shocks, but the springs will have to be relatively stiff to handle the
weight of the vehicle and the heavy dynamic load without bottoming out.
Such stiff springs, therefore, won't help much at all with the
smaller, high-frequency shocks. A couple different approaches may be
needed, close to the system to be protected.
5) You've always got to consider the "cost of complexity". Adding a
suspension can reduce the number of mechanical failures due to shocks,
but can also increase the number of failures due to the suspension
itself. You can easily "decrease" overall vehicle reliability with a
bad suspension design and implementation. It only takes one small
problem to take you out of the battle, which is always frustrating.
6) Finally, you always have to use a design that allows some "tuning"
and "maintainability". Although Dr. Sommer's grad students can
certainly calculate dynamic loads and other wonderful stats for your
design, they know (or should know) like all professional engineers that
you've got to test it in the field to be sure. So, make any suspension
so that you can change the characteristics easily (moving a pivot point,
changing a spring, lengthening a control arm, etc). If it's easy to
change, then you'll actually dial it in over time. If it is hard to
change, you'll simply "convince yourself" that it is good enough. I've
seen battlers in various combat hobbies use the same bad design for
years because the effort required to change it was too high. Nobody
likes doing maintenance and tuning, so you've got to make it easier by
building it into the design of the system.
Just a few observations from my experiences. Your mileage may vary.
But, remember one thing: If you spend too much time trying to make
things perfect up front, then you may never actually make it to your
first battle ... which is *the* most important design step. The
battlefield and other battlers will always help find your faults :-)
Frank P.