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From: |
<bigboom-at-adelphia.net> |
Subject: |
Re: C6C??? [TANKS] |
Date: |
Sun, 17 Dec 2006 18:54:39 -0800 |
Reply-To: |
tanks-at-rctankcombat.com |
if anyone is interested i have a set of plans for a sherman 1/4 scale includes
instructions for turret gun installation. $40 tyd
---- Grant Mahalek <gmahalek-at-shaw.ca> wrote:
> Hi Frank,
>
> Your next plan for the C6C Gamepad approach with the all digital controller
> system sounds very interesting, elegant and economical!
>
> I'd be very interested in more details and availability in the new year.
>
> Really appreciate the R & D you guys are doing in the spirit of the hobby!
>
> Cheers,
>
> Grant P. Mahalek
>
>
> ----- Original Message -----
> From: "Frank Pittelli" <frank-at-rctankcombat.com>
> To: <tanks-at-rctankcombat.com>
> Sent: Monday, December 04, 2006 4:47 PM
> Subject: Re: C6C??? [TANKS]
>
>
> > Robert Bottomley wrote:
> >> One other question, what about frequencies?
> >> If two people have the same pad will they interfere with one another?
> >
> > Each of the wireless gamepad vendors allow up to a certain number of
> > gamepads (usually at least 16) to be used at the same time without
> > interference. So, when using the same brand, there will be no problems
> > until more than 16 are being used.
> >
> > Interference between two brands is handled by the 2.4Ghz standard, which
> > requires "all" devices to handle conflicts somehow. That is, in order to
> > get an FCC license to operate in the 2.4Ghz range, the radio manufacturer
> > has to make sure they can handle interference from other devices.
> > Unfortunately, there are no specifics on how every vendor handles this
> > stuff, but given the large number of devices playing in that space, you
> > can be sure they're doing something.
> >
> > We'll have to have more battlefield experience before we know where the
> > real crush point is. And, I think by the time we have the problem of too
> > many people on the battlefield using C6C's (that's a "good" problem to
> > have), we'll have a more advanced tank controller that uses it's own
> > 2.4Ghz radio parts with unique identification of all tanks on the field
> > (which is one of the benefits of moving to the 2.4Ghz radio solution).
> >
> > For now, just don't have more than 16 tanks using the same wireless
> > gamepad brand in your backyard at the same time :-)
> >
> >> I have seen the Pelican advertised for $17.95, a heck of a lot cheaper
> >> than
> >> a standard 6 channel RC radio set.
> >
> > Now you've figured out the madness between Cheap Control Systems!!! The
> > cost of the kit, gamepad and some old servos is less than 1/2 the cost of
> > a 6 channel RC radio (assuming you can find one on a ground freq).
> > Granted, the range is much lower, but nobody really operates their tank
> > from that far away anyway. And, I can assure you from actual battlefield
> > usage, the gamepad is *sooooooooo* much nicer to use ... smaller, more
> > robust and easier to control. (Ask Mr. Tyng how well the Tiger was
> > shooting at the Cromwell in the last battle.) My *lack* of transmitter
> > skills is legendary in R/C warship and tank combat, but the gamepad has
> > started to erase those bad memories :-)
> >
> > But, this is just the starting point. Our next plan is to combine the
> > gamepad approach with an all digital controller (no servos) that provides
> > steering, speed control, turret rotate, elevate and firing. Slice the cost
> > of the radio system in half, then slice the price of the controllers by
> > 1/2 to 2/3. The total savings should be enough to pay for motors,
> > batteries and a used marker!!! And, if we do it right, everything can
> > still be repaired by the user if something breaks with just a soldering
> > iron. Inexpensive, good-enough and maintenance friendly.
> >
> > Frank P.
> >
>
>