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From: "Tony Swallow" <tony_swallow-at-hotmail.com>
Subject: Re: Real time Cameras [TANKS]
Date: Tue, 01 Nov 2005 11:49:09 +0000
Reply-To: tanks-at-rctankcombat.com




>From: "chris barthelson" <barthelson88-at-hotmail.com>
>Reply-To: tanks-at-rctankcombat.com
>To: tanks-at-rctankcombat.com
>Subject: Re: Real time Cameras  [TANKS]
>Date: Tue, 01 Nov 2005 19:35:58 +1030
>
>>I was wandering how many people would consider tank camera only combat. I 
>>think it would make for some very interesting battling as recon would be 
>>critical!
>
>I think it would be great! You could have scout cars (kubelwagens) with 
>traversing cameras that can do all the "looking". It would also make for 
>great tactics, because you could actually hide your tank, unlike if they 
>are tied to a person following close behind. It would also make speed less 
>crucial because if you were good enough you could just sneak up behind 
>them. You would have to have someone out on the field so you know when you 
>get hit. Obviously the first thing to do is hit their camera effectively 
>making them "blind", they are not much good if they cant see!
>

Hey this is exactly what I was thinking. It would allow entry level players 
to buy a big rc buggy, make a Jeep shell and stick a GI Joe witha camera for 
a head and Wallah, they are in the game as a scout (mind you the Gi Joe with 
a camera for a head would look very Borg!)

I would think that speed would have less of a role, in fact hooning along 
would attract attention no end.

Urban Warfare would be very tense, exciting and a fantastic spectator sport, 
come to think of it anything where the terrain is broken up would be good.

Also it would make for dedicated crews of 2 for any turrented tank, which 
adds another level of complexity without adding a whole new tank.

Hmmm the more I think of it the more I like it.

Tony Swallow

>I was looking on ebay a couple of days ago for a cheap camera, I concluded 
>that you could most likely get one for around $50-$60. Not bad really.
>
>Chris. b
>
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