[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
From: "John Barager" <gogetta20-at-hotmail.com>
Subject: Re: Custom Marker [TANKS]
Date: Thu, 07 Apr 2005 17:47:49 -0300
Reply-To: tanks-at-rctankcombat.com

Yea, never thought of it being hard. But I could build it into the actual 
vehicle a way to make it easier, like easy access hatch or something.
As for timing, well, I'd justspend some time testing it, see how many shots 
a specific tank will fire, and then round down to the nearest full ammo 
load. That way I change tanks when I have to reload at that time (I'm pretty 
good at keeping track of something that simple, even in such a situation).

----Original Message Follows----
From: JOHN PITTELLI &lt;jplily-at-yahoo.com&gt;
Reply-To: tanks-at-rctankcombat.com
To: tanks-at-rctankcombat.com
Subject: Re: Custom Marker [TANKS]
Date: Thu, 7 Apr 2005 13:36:33 -0700 (PDT)


--- John Barager &lt;gogetta20-at-hotmail.com&gt; wrote:
  ?
&gt; I don't mind having to reload a new CO2 cank with
&gt; evry paintball reload (or
&gt; every 2 reloads), I just want range and accuracy.
&gt;
&gt;
John, I used to believe in that theory. But I've
reconsidered for two reasons. 1. It's a pain in the
butt to change tanks in the middle of battle. 2.
You'll find that you get so caught up in fighting that
you forget if it's time to change the tank and Whammo!
the nasty &quot; Brrraappp I'm out of CO2 sound occurs&quot; and
suddenly the vultures appear. That's why I chose the
new tank as the turret can hold a 12oz tank or larger.
No more freebies for the vultures.



__________________________________
Do you Yahoo!?
Yahoo! Personals - Better first dates. More second dates.
http://personals.yahoo.com