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From: "erik kump" <ebkump-at-hotmail.com>
Subject: Re: High-Low gears [TANKS]
Date: Thu, 03 Feb 2005 07:28:19 -0500
Reply-To: tanks-at-rctankcombat.com

Ah, yes. I remember looking at his stuff before. While impressive, it is 
designed for use with a single gas engine, not a pair of electric motors. 
Not to say that looking at it doesn't make the ideas flow...

>From: "WJ" <WJ-at-vdtogt.nl>
>Reply-To: tanks-at-rctankcombat.com
>To: tanks-at-rctankcombat.com
>Subject: Re: High-Low gears [TANKS]
>Date: Wed, 2 Feb 2005 14:32:24 +0100 (CET)
>
>I am very proud to announce that a fellow Dutchman has already built and
>tested a drive train like this.  The URL was posted 2 months or so ago.
>Ill try and find it for you!
>This is the URL: http://home.tiscali.nl/iliyacerjak/gearbox.htm
>
>Regards,
>WJ (TNT Member)
>
> > I'd like to pick the brains of those who already have operational tanks 
>or
> > have driven one in a battle. I was bored at work yesterday and was
> > brainstorming ideas for a drive train. I kept coming back around to the
> > notion of having a two or three speed transmission. My thoughts on the
> > matter were that having the ability to alter the tank's power vs speed
> > could
> > be a real asset on the battlefield, allowing it to adapt itself to 
>various
> > terrains. Three speeds would be ideal I think, as having a low 'offroad'
> > gear in the 2-3 mph range would give more power for climbing steep 
>slopes
> > and obstacles. The middle gear would be the 'cruising' gear, giving 
>around
> > 4-6 mph and enough power to navigate tall grass and minor bumpy stuff 
>like
> > gravel and tire ruts. High gear would be the 'pursuit' gear, giving
> > perhaps
> > 8-10 mph but only be really suitable for flat grass or paved areas. A
> > two-gear system would be a bit easier to build, but as long as I'm 
>talking
> > about it, I like the wider flexibility of the three-gear system.
> > Do you think it would be worth it? Have you ever been in a battle and
> > wished
> > you could gear down to move through some really rough terrain that 
>nobody
> > else could navigate? Have you ever wished you could kick it up a notch 
>to
> > chase down a foe?
> > I try to follow the KISS rule, and every additional system in a vehicle
> > such
> > as this is another opportunity for failure, but I keep coming back to 
>it.
> > Can the guys who have 'been there' give me a thumbs up or down as to
> > whether
> > or not they feel that this could be an asset? Or even work?
> > Erik 'quick change' Kump
> >
> >
> >
>
>