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Steve Rosadini wrote:
>
> Are you guys still using the KCMs? Should I
> change course now to something else to avoid the trouble, or worse
> disapointment?
>
Those are excellent questions and I'd love to answer them as soon as we
have some more hard data, before we send everyone down a possible
dead-end. Since we only have a small set of data points and only one
weekend of battles on which to base everything, it's always dangerous to
jump to a conclusion. As such, it remains essential that as many people
try as many possible alternatives as possible. Only evolution and the
battlefield will prove the effective solution(s).
Also, it's critical to remember that the drive system and track system
should be designed with each other in mind. It's not clear at this time
if a given motor/gear system will work good or bad with a given track
system. As Joe's spreadsheet shows, we have a number of different
combinations, but not enough to "close the book" and pick an overall winner.
That said, here is my current position on drive systems:
1) We've seen a number of different motor/gear combos that have more
power than KCMs, including EV Warriors, drill motors and printer motors.
Extra power definitely helps tracks turn better and makes the vehicles
go faster. The KCMs are designed for turning 10-12 inch diameter
wheels, and should be the motor of choice for armored cars. But, when
turning tracks with 4-5" drive wheels under heavy vehicles, the KCMs
start to bog down.
2) One 12v, 18 amp-hour battery has been sufficient for each motor/gear
combination used during a one-hour battle. We're not sure what the max
draw is for some of these motors, but over the course of a one-hour
battle, we haven't seen any vehicles that were much slower at the end of
the hour. Limited battery measurements and common sense indicate that
the batteries are certainly being drawn down, so it never hurts to have
a larger battery to withstand the abuse. All Tri-Pact vehicles are
standardized on a 26Ah battery, while the Tyng Regime used 18ah batteries.
3) Power and efficiency must be balanced by cost and availability.
The KCMs are clearly the low-cost/high-volume winning solution. They
are readily available from the Mending Shed for $15 each, which includes
the motor and gearbox. They are also the easiest to install, since they
come self contained, with drive wheel adaptors. For flexibility, we
installed them with a v-belt to the drive wheels, using inexpensive
v-belts and pulleys available from a number of places. Others have used
bicycle chains as well for the drive train, which are also inexpensive
and readily available. Figure about $15 each for a two-pulley v-belt
drive train, for a total of $30 per motor installed. (Tri-Pact started
using KCMs specifically because of these advantages, knowing that if we
needed more power, we could replace them without wasting too much money.
Besides, they can always be used in armored cars and support vehicles.)
The EV Warriors cost $25 each, which only includes the motor, and they
are available only from surplus suppliers. The EVs need to be "geared
down" by about 9:1, which requires some sort of chain/sprocket or
v-belt/pulley arrangement, plus an intermediate shaft supported by
bearings. Tri-Pact is currently experimenting with different mounting
arrangements, as well as chain/belt arrangements to fit various
vehicles. Using a combination chain and pulley approach, it costs about
$60 per motor for the gear system, or a total of $85 per motor installed
(based on our preliminary configurations).
The 18v drill motors used by Joe Sommer seem to provide power/speed
roughly equivalent to the EV warriors. They are more expensive, but
they include a compact gear system as well. Joe used a 1:1 right-angle
gear to transfer power directly to the drive shaft, but other
arrangements are possible. I can't recall the installed cost per
motor/drive train, but Joe can provide that, I'm sure.
4) The motors must be effectively controlled and the cost of such
controllers (for the same reliability) increases as power goes up. The
KCMs have proven very reliable using 30-40amp controllers, even when
being pushed to the limit with stuck tracks. At the present time, we
think that the EV warriors and the drill motors may be OK using 40amp
control circuits, but may require 60-80amp relays for extreme
conditions. More field and battle testing is needed to really know for
sure. (NOTE: The only real stress test is a battle, where battlers push
themselves and the vehicles to the breaking point.)
So, as with everything in life, speed and power require more money and
energy. A number of tradeoffs are possible using the various components
mentioned so far that allow you to optimize one or two design
constraints, but not all of them. The key aspect of battling is to
decide which trade-off works best for your vehicle and expected battling
style, and then proceed accordingly. Only the battle itself will prove
which approach was truly better and even then sometimes luck plays a
bigger role than skill or planning. And the best way to hedge your bets
is to use a modular design, where you can easily swap things out and
move things around over time until you get everything "just right".
(Tiger-1 has gone through 3 major overhauls of it's drive train in the
last 2 years and will go through at least one more over the winter.)
I hope to have some EVs installed in Tiger-1 before the end of the
month, at which time I'll know a lot more about their advantages and
disadvantages. (But, I haven't thrown away my KCMs yet, just in case I
need to retreat to known position :-)
Frank "Got Motors All Over The Place" Pittelli