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I think that if my tank is going to get shot up and pock marked with bbs
and pellets...it is just going to be a waste of money for me to even
continue with this project.
shooting "hard" ammo should be left to the guys that do the battleship
thing or it should be a seperate category of vehicle.
at any rate...I know that I would not be in any battles with "hard" ammo
flying around..and at this point have come to a halt on spending any
more money on my project until it is decided officially.
JD
Zach Ginter wrote:
>
> the little mini auto's are under $20 bucks or less. A full size AEG,
> or auto electric gun, will usuually start at about $200.00 and go up
> from there.
>
> ----- Original Message -----
> From: erik kump <ebkump-at-hotmail.com>
> Date: Wednesday, July 23, 2003 8:15 am
> Subject: Re: 6mm Electric Weapon Question
>
> > An unlimited stream of full-auto bb's might also give a
> > tactical
> > advantage too. Even the plastic ones hurt. If I knew the other guy
> > could be
> > snapping strings of it my way, I'd be standing further away from
> > the target
> > (my tank) to avoid getting lit up. That would make precision
> > maneuvering and
> > aiming more difficult, giving my opponent an advantage. Not to
> > mention with
> > solid projectiles there is the risk of real damage occuring to the
> > vehicles.
> > Acrylic is brittle and might shatter, I'm not real familiar with
> > bondo but
> > suspect it could be damaged, not to mention all the plywood. Of
> > course, I
> > have seen hard rubber bb's that are vaguely soft.
> > Heck, we could all switch from paintguns to full-auto .177
> > pellet guns
> > and duke it out until one vehicle or the other is actually
> > disabled! I'm
> > kidding by the way.
> > This idea intruiges me. I think it would add some more
> > realism (and be
> > cool too). What do you guys think would be the best way to get the
> > parts?
> > Buy a used airsoft gun off Ebay and rip it's guts out? Do they
> > sell
> > full-auto airsoft guns?
> >
> >
> > >From: Frank Pittelli <frank-at-pittelli.com>
> > >Reply-To: tanks-at-rctankcombat.com
> > >To: tanks-at-rctankcombat.com
> > >Subject: Re: 6mm Electric Weapon Question
> > >Date: Tue, 22 Jul 2003 21:50:19 -0400
> > >
> > >Steve Gusikoski wrote:
> > >>As for 6mm weaponry I would like to pose a question for discussion.
> > >>
> > >>I am building a Tiger 1. If I were to intstall a 6mm in place of
> the
> > >>machine gun: -first, am I allowed to do it?
> > >
> > >Sure. The more paintballs flying, the better.
> > >
> > >>-second, how many rounds can I carry?
> > >
> > >Unlimited. Machine gun magazines aren't currently restricted by
> > the rules.
> > > Furthermore, it seems reasonable to me that a machine gun
> > should be
> > >allowed to fire in fully automatic mode as well, in order to
> > provide that
> > >wonderful machine gun effect that we all want to see.
> > >
> > >>-third, does the secondary weapon have the same effect as the
> > >>Primary? Can I kill a tank with the machine gun????
> > >
> > >Nope. A machine gun can only be used to destroy infantry (e.g.
> > Fred
> > >Simms), un-armored vehicles (e.g., Fred Simms' Quadricycle) and
> > artillery.
> > >In fact, the precedent for this was stated when Fred Simms
> > appeared on the
> > >scene with his machine gun. He's allowed to battle alongside
> > tanks, but he
> > >can only destroy "soft" targets.
> > >
> > >Although it's not specifically stated in the rules, you should
> > probably be
> > >required to hit a soft target more than N times with a machine
> > gun to
> > >destroy it. (Fred Simms himself may require 2N hits because he is
> > in
> > >excellent physical shape :-)
> > >
> > > Frank "Just My Rat-A-Tat-Tatting" Pittelli
> > >
> > >
> > >
> > >
> > >
> >
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> >