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For a potential commercial application, one design goal was operating an
entire day of paintball on one battery charge. There is only 15 min between
games and not long enough to recharge. Between games is when the paintball
staff are busy taking care of customers at the counter selling paint and
getting tanks refilled. So we were talking about a 120 lb just in battery
capacity Large compressed air tanks and carrying a case of paint so staff
would basically not have to resupply it more than one or twice per day
excluding batteries. That also bumps the scale up a bit to carry it all
( 4 ' long, 3' wide, and 3' high) If we go with smaller scale and lighter
batteries, we may have to swap out batteries mid day or recharge between games
and hopefully last the day...
Brian Kraack wrote:
> is there a webpage for this DDay game everyone is talking about?
> ----- Original Message -----
> From: Frank Pittelli <frank-at-navius.com>
> To: <tanks-at-rctankcombat.com>
> Sent: Friday, May 10, 2002 9:51 AM
> Subject: Re: tank info [was: hello again?]
> > In Reply To Brian Kraack Who Wrote On 10 May:
> > > I hadn't actually considered weight, but 200lbs seems kinda heavy for
> > > a ~3ft long wooden tank. Frank and/or Will, how much do your tanks
> > > weigh? what kind/how many batteries are you using?
> > >
> > Anywhere between 50-80 pounds. You'd have to be hauling a lot of
> > batteries around to reach 200 lbs in our scale.
> > However, I think some people are talking about building R/C paintball
> > "robots" to be used in human paintball games. So without scale
> > restrictions, such robots could be a lot heavier in order to operate in
> > the fields for longer periods.
> > But for anyone considering such robots, I would suggest that a
> > remote-controlled, lightweight, portable gun turret would be a better
> > choice. It would be easier to build, easier to maintain, easier to hide
> > on the battlefield and if you need to move it around, have someone pick
> > it up and run ... much faster than any robot powered by batteries.
> > Especially you guys going to the D-Day game. Consider a
> > remote-controlled large bore gun lying in a field at night. Hard to see
> > with night-vision goggles, no thermal signature and can shoot a tank at
> > point-blank range. In fact, you don't even need an R/C turret in the
> > prototypes. Just build 3 or 4 single shot tubes and set them up
> > manually to cover a choke point. Then, go sit in the woods under cover
> > and wait for the tanks to roll.
> > Frank P.