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In Reply To ARMORNUT-at-aol.com Who Wrote On 29 Jan:
> Set the limits on small, medium, and heavy based on the fps.
That might be a workable approach once we have a couple of devices to
measure FPS scattered around. We'll probably be checking guns before
every battle for safety reasons, anyway, so it won't be too difficult to
ensure that each size gun is firing at the proper velocity.
> Where I played paintball games they would keep the fps at or just
> under 300, mainly because you break more balls in the barrel if you
> go higher. If you are running at 150 now, then you have a little
> room to play with the setting for the different caliber's of gun.
Keep in mind, we're talking about 150 "PSI" which is the CO2 pressure
being used. The actual "FPS" achieved by the gun depends on how hard
the breach has been "tweaked". This makes it a little more touchy to
adjust our guns, as compared to regular paintball guns, but if the limit
is based on FPS, it doesn't matter in the long run which type of gun is
> Seems to me that it would be SAFER, as you would know right where
> everyone is at as far as gun power.
Right on target. It took us a long time in the warship hobby to come to
the simple realization that we should check gun pressure before
battling. It was originally done for competitive reasons (too many
captains running around with really hard guns), but it was definitely a
big safety issue as well.
> Just thinking out loud, if you get tired of it tell me to shut up,
Nothin wrong with talking out loud ... it's better than talking to
And while you're talking, what vehicle are you working on or thinking of