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In Reply To ARMORNUT-at-aol.com Who Wrote On 28 Jan:
> What about making the air pressure that is pushing the balls highest for the
> high caliber guns (88mm, 76mm, 75mm} and lower for the 37mm & 20mm light
> tanks and armored-cars?
In my experience with r/c warship combat, it's hard enough to watchdog
PSI for safety reasons that you wouldn't want to make such fine
distinctions on the battlefield. Regulators have a habit a creeping up
over time (as the internal parts become corroded) and competitive
battlers have a habit of pushing the envelope.
Besides, I don't think we have enough battlefield experience at this
time with the actual performance of various paintball configurations.
It may be a good alternative after we get some more battling under our
Along similar lines, we'll definitely have to pick a proper
feet-per-second muzzle speed and PSI limit for safety reasons. I think
that most of the paintball fields use 300 fps as their upper limit, so
that's probably a good upper limit for us as well. As far as PSI, our
current prototype guns use 150psi, because that's what we use in the
r/c warships and we have all of the proper valves and regulators for
that pressure. We may need to increase or decrease that limit
depending on the outcome of the gun tests over the next year. The FPS
limit is the critical one for a safe field, while the PSI limit exists
to keep the gun components safe.